Basic Mechanics & Idea of the Build
Elemental Hit is a skill that only chooses ONE element for a single attack. Every hit applies a small AoE explosion that gets an 80% more radius buff when you have an elemental ailment active. This means, that if you have flat
- 100 Phys damage
- 100 fire damage
- 100 lightning damage
- 100 cold damage
And the skill chooses fire damage for its next hit, the skill will only do 100 fire damage. Other damage types will be ignored.
But all conversion takes place before the skill chooses an element. This means, when you are able to convert all damage to fire, you will do 100+100+100+100 = 400 damage during the fire hit, but no damage at all when the skill chooses lightning or cold damage.
With 3.3 GGG introduced the unique jewel Combat Focus that allows blocking one or two of the elements for your hits. This means we are able to force Elemental Hit to do ONLY fire damage with its hits.
When playing this build, you will combine those jewels with items that convert all of your damage to fire: 50% of your Phys damage, 100% of your cold damage and 90% of your lightning damage.
Since Elemental hit is always added as flat damage, you will use two very fast weapons with high base crit damage, so we hit and crit a lot.
The Playstyle is pretty straightforward. Since we use claws with a very high attack speed, whirling blade is the best (and only) option for movement. You will whirl into the next pack, hit your Elemental Hit button and see everything burn.
It is very important that you hit an enemy with your whirling blades so you´ll have permanent Fortify. Your first hit will also taunt and intimidate the enemies, so they receive 10% more and 20% more damage AND they can´t evade your hits, means you have a 100% hit chance.
On tougher enemies, you can drop your totem for additional attack speed, drop a Vaal lightning trap for shock and drop your Vaal grace for more defense. So far I didn´t find an enemy that was able to survive for more than a few seconds (including Lichs, Uber Izaro, Elder Guardians, Atziri).
Pros and Cons:
+ Very good damage (far more than 1 million trash DPS with budget gear, 4+ million with great gear, 2 million shaper DPS with <10ex)
+ Very fast (11+ attacks per second, fast movement)
+ Instant leech with Vaal Pact and additional 1.000+ flat life leech per second
+ Hipster Skill (not much builds out there)
+ Cheap Build (6L, every other item <5C) but also huge potential for upgrades (Belly, Xophs Blood)
+ Very easy to equip
+ Looks very cool
+ You only have to switch one single gem for hard bosses
+ True melee! (although it has an inbuilt are mechanic)
- Mana might be an issue in mid game
- You have to aim a little with your movement skill (no hit-one-button-blindly build)
- Not the safest build out there so probably not hardcore viable (though I died only a few times to my own mistakes)
The Champion is a very good choice for this build. You will get:
- 20% more damage
- another 10% more damage
- 10% IAS
- 58% inc damage
- 100% chance to hit (enemies can't evade)
- Stun immunity
- 1000 flat Armour and evasion
- auto remove ailments and burning when you reach low life
- another 100% inc damage, 25% IAS, 10%Physs reduction when reaching low life
We help Alira!
You will really need the additional resistances, the mana reg helps a lot and the crit multiplier is a nice damage bonus. You won´t get such good bonuses from the skill tree when you take two skill points instead.
6L (Body Armour): Elemental Hit - Multistrike - Weapon Elemental Damage - Combustion - Cold to Fire - Ancestral Call (Trash) / Ruthless (Bosses)
4L (Helm): Whirling Blades - Faster Attacks - Fortify - Blood Magic
4L (Gloves): Blasphemy - Assassins Mark - Flammability - Herald of Ash
4L (Boots): CwDT Lv14 - Blood Rage Lv 17 - Immortal Call Lv 16 - Inc. Duration Lv 20
3L (Weapon 1): Vaal Lightning Trap - Vaal Grace - Inc. Duration
3L (Weapon 2): Ancestral Protector - Lightning Golem - Blood Magic
Quality Priority: Elemental Hit > Cold to Fire > Herald of Ash > Blood Rage > Rest of 6L Gems > Blasphemy > Rest (keep in mind that some of the bonuses are useless, so don't waste your currency on having 20% quality on all gems)
Since Elemental Hit scales like a spell, I recommend trying to get a Lv21 version or better Lv22 with the new double corrupt from the Temple.
While playing as a 5L you should remove Cold to Fire.
There is not much room for changes here. You can switch Immortal Call with Molten Shell, you can try to only use one curse or you can try to use Warlords Mark for additional survivability. If you prefer even more damage, you can switch Vaal Grace for Vaal Haste.
The powers are situational so you might want to switch them around, but I guess those are my favorite powers for this build, both fully upgraded:
Soul of Lunaris
Soul of Ryslatha
Since the build stretches from far left side to far right side, you should start early to move your way away from the Duelist starting area. I suggest you use this as a starter build and then just take whatever you need (more damage or more life).
At early stages, you can also start to level with a two-hand weapon and a skill like cleave or ground slam. In this case, you can use the two-handed passives instead of going around the wheels directly below Duelist.
Elemental Hit doesn't start to shine very early unless you have means of conversion, so just try to play whatever feels good for you. Sunder, Reave, Ice Crash, Earthquake are also good choices.
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